FIRST was founded by inventor Dean Kamen in 1989 to inspire young people's interest and participation in science and technology. Based in Manchester, NH, the 501 (c) (3) not-for-profit public charity designs accessible, innovative programs that motivate young people to pursue education and career opportunities in science, technology, engineering, and math, while building self-confidence, knowledge, and life skills.
Our mission is to inspire young people to be science and technology leaders, by engaging them in exciting mentor-based programs that build science, engineering and technology skills, that inspire innovation, and that foster well-rounded life capabilities.
Make a difference in thousands of students’ lives. Create an impact on the workforce of tomorrow. Become a member of our passionate employee base working to make science, technology, engineering and math (STEM) education accessible to all students around the world.
The Raspberry Pi Foundation is a UK-based charity with the mission to enable young people to realise their full potential through the power of computing and digital technologies.
Our vision
Our vision is that every young person develops:
• The knowledge, skills, and confidence to use computers and digital technologies effectively in their work, community, and personal life; to solve problems and to express themselves creatively
• Sufficient understanding of societal and ethical issues to be able to critically evaluate digital technologies and their application, and to design and use technology for good
• The mindsets that enable them to confidently engage with technological change and to continue learning about new and emerging technologies
Our long-term goals
1. Education: To enable any school to teach students about computing and how to create with digital technologies, through providing the best possible curriculum, resources, and training for teachers.
2. Non-formal learning: To engage millions of young people in learning about computing and how to create with digital technologies outside of school, through online resources and apps, clubs, competitions, and partnerships with youth organisations.
3. Research: To deepen our understanding of how young people learn about computing and how to create with digital technologies, and we use that knowledge to increase the impact of our work and advance the field of computing education.
Arduino is the global leader in open-source hardware and software, designed from inception to provide an accessible platform and ecosystem for creativity and innovation. With over 30 million developers worldwide, Arduino’s solutions offer a powerful answer to the talent shortage in engineering and break free from vendor lock-in with a robust line of open-source products enabling IoT, automation, Industry 4.0, and machine learning at the edge. Hundreds of thousands of engineers, designers, students, and makers around the world are using Arduino to innovate in product development, education, industrial automation, smart homes, farming, fashion, music, autonomous vehicles, and more.