Motion Blur Game Studio has been at the forefront of computer and console games, simulation, and animation projects, as well as real-time rendering technologies since 2004. Pioneers in the Turkish gaming industry, we developed Turkey's first 3D FPS game in 2001 and made a global mark with the horror/action game Kabus22. For nearly two decades, our core team has honed its expertise in real-time game engines and cutting-edge techniques, pioneering new ways to create exceptional AAA gaming experiences. After extensive R&D, we've developed a revolutionary pipeline to produce realistic and optimized assets. With our dedicated small in-house team, we deliver stunning graphics, engaging gameplay, and emotionally cinematic stories, offering an unparalleled TPS action experience accessible to all gamers.
| Website | http://www.motionblur.com |
| Employees | 56 (40 on RocketReach) |
| Founded | 2004 |
| Technologies | |
| Industry | Computer Games |
| Keywords | Game Development, Video Game Studio, 3d Animation, Computer Games, Console Games, Game Simulation, Real-Time Rendering, Animation Studio, Game Engine, Software Development, Fps Games, 3d Modeling, Game Design, Visual Effects, Interactive Entertainment, Computer Graphics, Game Production, Level Design, Character Animation, Motion Capture |
| Competitors | Apple, Adobe, Blackmagic Design, Foundry, Maxon, FXhome, Blender, LWKS, VEGAS Creative Software +32 more (view full list) |
Looking for a particular Motion Blur employee's phone or email?
Sadi Gadış is the Art Director of Motion Blur.
40 people are employed at Motion Blur.