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Jon Robins Location
California, United States
Jon Robins Work
2025 -now Associate Director of Tech Art @
2023 -2025 Lead Technical Animator @
2021 -now Mentor @
2021 -2023 Lead Character Technical Artist @
2016 -2021 Lead Character Technical Artist @
2016 -2016 Sr. Technical Artist @ Sledgehammer Games
2012 -2015 Lead Character Technical Artist - Rise Of The Tomb Raider @
2009 -2012 Character TD - Star Wars:1313 @
2006 -2009 Character Rigger and Motion Capture TD @ Seeking Employment
2009 -2009 Technical Artist @
2008 -2009 Character Rigger @
2008 -2008 Contract Character Rigger @ Blue Fish FX
2007 -2008 Technical Lead and Character Rigger @
2004 -2006 Open Lab Monitor @
2006 -2006 Character and Rigger @ N/A
now Character and Rigger @ N/A
2006 -2006 Freelance Character Modeler and Rigger @ N/A
Jon Robins Education
Full Sail University
BS (Animation)
2004-2006
Jon Robins Skills
Maya
MEL
Photoshop
XSI
Windows
Motionbuilder
Perforce
Havok
Rigging
Character Rigging
Scripting
Physics
Animation
Linux
3D Studio Max
Autodesk MotionBuilder
Unreal Engine 3
3D
Texturing
Video Games
Visual Effects
3D Modeling
PS3
Xbox 360
Game Design
Computer Animation
Game Development
Pre-visualization
Motion Capture
Gameplay
After Effects
Cinematics
Vicon Blade
Vicon
Capture
Illustrator
Software
Pre Visualization
3D animation
Microsoft Excel
Gas
Inspection
Onshore
Petroleum
Construction
Jon Robins Summary
Jon Robins, based in California, United States, is currently a Associate Director of Tech Art at 2K. Jon Robins brings experience from previous roles at 2K, CG Spectrum College of Digital Art and Animation, Striking Distance Studios and Crystal Dynamics. Jon Robins holds a 2004 - 2006 BS in Animation @ Full Sail University. With a robust skill set that includes Maya, MEL, Photoshop, XSI, Windows and more. Jon Robins has 4 emails and 2 mobile phone numbers on RocketReach.
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