Striking Distance Studios's IT department is led by James Tiller (Lead Gameplay Systems Engineer) and has 47 employees.
Vahe Dzhermakyan
Gameplay Engineer
Daniel Ortuno
Isaac Lascasas
Associate Core Engineer
Erika Gentry
Quality Assurance Analyst
Sam Fuller
Senior Build Engineer
Adam Magleby
Sr. QA Analyst
Bradley Ellis
QA Analyst
Miguel Rodríguez Rico
Senior Rendering Engineer
Francisco Núñez Villagómez
Associate Rendering Engineer
Vaibhav Bhalerao
Senior Gameplay Engineer
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