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Daniel S. Lima Location
United States
Daniel S. Lima Work
Principal Technical Animator @ (March 2024 - Present)
Principal Technical Artist @ (January 2022 - March 2024)
Principal Character Tech Artist @ (October 2021 - January 2022)
Senior Technical Artist @ (October 2020 - October 2021)
Senior Character TD @ (January 2010 - October 2020)
Senior Character Animator @ (September 2008 - October 2009)
Daniel S. Lima Education
Universidade de Fortaleza
Electrical and Electronics Engineering
HGN School
Traditional Animation
Daniel S. Lima Skills
Character pipeline
Character Modelling
Characters
python
Rigging
Character Animation
Animation
Maya
XSI
3D Studio Max
MEL
Eclipse
Commercials
Final Cut Pro
After Effects
Vray
Feature Films
Photoshop
Illustrator
Zbrush
Mudbox
3D
Visual Effects
Traditional Animation
Compositing
Adobe After Effects
Facial Animation
Character Rigging
Autodesk Maya
Daniel S. Lima Summary
Daniel S. Lima, based in United States, is currently a Principal Technical Animator at Giant Skull. Daniel S. Lima brings experience from previous roles at Riot Games, Undead Labs and Blue Sky Studios. Daniel S. Lima holds a Electrical and Electronics Engineering @ Universidade de Fortaleza. With a robust skill set that includes Character pipeline, Character Modelling, Characters, python, Rigging and more. Daniel S. Lima has 4 emails and 3 mobile phone numbers on RocketReach.
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