2009 -
2011 senior environment artist @ Monumental Games
2007 -
2009 lead artist @
2006 -
2007 Senior 3d artist @ Vbeing software
Virendra Singh Education
College of interactive arts (JIMMC)
Diploma (Video Game Design and Video Game Art development)
2005
-
2006
Dr.B.R. Ambedkar University Agra
Post graduate (Master of Science)
2003
-
2005
Virendra Singh Skills
Texturing
Video Games
Modeling
Rendering
Lighting
3D
Shaders
Game Development
Storyboarding
Texture Artist
3D Modeling
Maya
3D Studio Max
UV mapping
Digital Sculpting
Zbrush
Level Design
Mental Ray
Game Art
Animation
Character Animation
Xbox 360
Hard Surface Modeling
Texture Painting
Low Poly Modeling
Character Rigging
Mudbox
Environment Art
XSI
Unreal Engine 3
Computer Animation
PS3
Photoshop
Game Design
Art
Unity3D
Computer Games
Mobile Games
Concept Design
Gameplay
Computer Graphics
Casual Games
Unreal Editor
Conceptual Art
Social Games
Props
Perforce
Digital Illustration
Graphic Design
Virendra Singh Summary
Virendra Singh, based in North Rhine-Westphalia, Germany, is currently a Lead Environment and Prop Artist at Ubisoft Blue Byte GmbH. Virendra Singh brings experience from previous roles at Dhruva Interactive, Exigent Game Art Pvt. Ltd. and Liquid Development. Virendra Singh holds a 2005 - 2006 Diploma in Video Game Design and Video Game Art development @ College of interactive arts (JIMMC). With a robust skill set that includes Texturing, Video Games, Modeling, Rendering, Lighting and more. Virendra Singh has 3 emails and 2 mobile phone numbers on RocketReach.
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