Gameplay Technical Director @ (September 2021 - January 2022)
Gameplay Programmer @ (June 2016 - September 2021)
Contract Game Developer @ Darkwind Media Ltd. (February 2016 - May 2016)
Part Time Game Developer @ (September 2015 - December 2015)
Mobile Software Engineer Intern @ (May 2015 - August 2015)
Part Time Game Developer @ Darkwind Media Ltd. (November 2014 - December 2014)
Junior Game Developer @ Darkwind Media Ltd. (January 2014 - August 2014)
Computer Science Co-op @ (June 2013 - August 2013)
Programmer and Analyst @ School of Interactive Games & Media, RIT (May 2012 - May 2013)
Thomas Bentley Education
Rochester Institute of Technology
Bachelor’s Degree (Game Design & Development)
2011-2016
Thomas Bentley Skills
C++
Unreal Engine
C#
Unity3D
Node.js
JavaScript
Git
Perforce
JIRA
Visual Studio
Game Development
Programming
Game Design
Teamwork
ActionScript
DirectX 11
HLSL
OpenGL
GLSL
XNA
MonoDevelop
Lua (minimal experience)
Objective-C
HTML 5
CSS3
Mercurial
Objective C
Technology
Lua Minimal Experience
Lua
Thomas Bentley Summary
Thomas Bentley, based in Boston, MA, US, is currently a Senior Software Engineer, Gameplay at WB Games / Avalanche. Thomas Bentley brings experience from previous roles at Intrepid Studios, Inc, Thought Pennies, Monumental and ArtCraft Entertainment. Thomas Bentley holds a 2011 - 2016 Bachelor’s Degree in Game Design & Development @ Rochester Institute of Technology. With a robust skill set that includes C++, Unreal Engine, C#, Unity3D, Node.js and more. Thomas Bentley has 1 emails and 2 mobile phone numbers on RocketReach.
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