Rigging and TechArt and AI @ (March 2026 - Present)
Senior Character Technical Director @ (February 2024 - March 2026)
Lead Character Rigger @ Skydance Interactive (September 2017 - April 2019)
Senior Character Rigger @ (July 2014 - September 2017)
Creature TD @ Freelance (June 2007 - September 2017)
Character TD @ Freelance (February 2009 - January 2014)
Character Rigger @ (January 2008 - January 2015)
Head of Rigging @ (July 2009 - October 2012)
Senior Character TD @ (January 2007 - January 2009)
Creature TD @ (January 2007 - January 2007)
Character TD @ (January 2003 - January 2007)
Rigger @ (January 2000 - January 2004)
Character TD @ (January 2002 - January 2002)
Generalist @ Vision Scape Imaging (January 1997 - January 2002)
John Riggs Education
William Howard Taft University 1984-1988
John Riggs Skills
3D Modeling
After Effects
Anatomy
Animation
Art
Art Direction
Blender
C (Programming Language)
C++
Character Animation
Character Rigging
Commercials
Compositing
Computer Animation
Computer Graphics
Content Creation
FACS
Facial Animation
Facial Rigging
Feature Films
Film
Game Development
Game Engines
Houdini
Instructional Videos
Look Development
MEL
Maya
Mental Ray
Motion Capture
Problem Solving
Python (Programming Language)
Rigging
Scripting
Self-Management
Substance Designer
Unity
Unreal Engine
Unreal Engine 4
Video Games
Virtual Reality (VR)
Virtual Reality Development
Visual Effects
Weighting
XSI
Characters
John Riggs Summary
John Riggs, based in Los Angeles, CA, US, is currently a Advanced Technical Director, Characters at WB Games / Avalanche. John Riggs brings experience from previous roles at None at this time, Visual Concepts, Skydance Interactive and Cloud Imperium Games. John Riggs holds a 1984 - 1988 William Howard Taft University. With a robust skill set that includes 3D Modeling, After Effects, Anatomy, Animation, Art and more. John Riggs has 3 emails and 1 mobile phone numbers on RocketReach.
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