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Steve Messick Location
Seattle, WA, US
Steve Messick Work
Director of Technology @ (February 2020 - Present)
Studio Technical Director @ (September 2015 - February 2020)
Lead Programmer @ (July 2009 - September 2015)
Senior Programmer @ (April 2008 - July 2009)
Senior Software Development Engineer @ (November 2007 - April 2008)
Technical Lead @ (May 2005 - October 2007)
Lead Engineer @ Lifesim (January 2005 - May 2005)
Technical Director @ Lithtech Touchdown Entertainment (May 2002 - January 2005)
Senior Software Engineer @ (July 1999 - May 2002)
Programmer @ Edx Engineering (July 1996 - July 1999)
Programmer @ (August 1995 - January 1996)
Software Engineer @ (September 1993 - May 1995)
Steve Messick Education
University of Washington
Bachelor Of Science (Mathematics)
1989-1993
Steve Messick Skills
3D
Borland Delphi
C (Programming Language)
C#
C++
C/C++ STL
Cloud Computing
Computer Games
Computer Graphics
Console
DirectX
FoxPro
Game Design
Game Development
Game Programming
Gameplay
Gameplay Programming
HLSL
Microsoft Azure
Multiplayer
Nintendo Switch
OpenGL
PC
PS2
PS3
PS4
Perforce
Python (Programming Language)
Scrum
Software Design
System Architecture
Team Leadership
Technical Leadership
Unity
Unreal Engine 3
Unreal Engine 4
Unreal Engine 5
Video Games
Virtual Reality (VR)
Wwise
Xbox
Xbox 360
Xbox One
Steve Messick Summary
Steve Messick, based in Seattle, WA, US, is currently a Director of Technology at Hidden Path Entertainment. Steve Messick brings experience from previous roles at Hidden Path Entertainment and Gamehouse. Steve Messick holds a 1989 - 1993 Bachelor Of Science in Mathematics @ University of Washington. With a robust skill set that includes 3D, Borland Delphi, C (Programming Language), C#, C++ and more. Steve Messick has 2 emails and 8 mobile phone numbers on RocketReach.
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