2025 -
now Lead Enviro acting as Art Director on Lost Rift @
2024 -
2025 Lead Environment Artist @
2020 -
2022 Team Lead Level Artist - Multiplayer Live - @
2018 -
2020 Expert Level Artist on HyperScape - Multiplayer Live - @
2016 -
2018 Assistant Art Director and Senior Level artist On Far cry 5 - Openworld - @
2016 -
2016 Senior Level Artist on Watch Dogs 2 - Openworld - @
2015 -
2016 Senior Level Artist on Far Cry Primal - Openworld - @
2013 -
2014 Assistant Art Director and Lead Level Artist on Far Cry 4 - Openworld - @
2012 -
2014 Lead Artist on Far Cry 3 and Blood Dragon - Openworld - @
2011 -
2012 Level Artist and Environnement Artist on Far Cry 3 - Openworld - @
2010 -
2011 Level Artist and Environnement Artist on Zombie U @
2011 -
2011 Environment Artist and Props on From Dust @
2009 -
2010 Level Artist and Environnement Artist on Ghost Recon Future Soldier @
2008 -
2009 Level Artist and Environnement Artist on James Cameron's Avatar the Game - Openworld - @
2008 -
2008 Environnement Artist on Shaun White Snowboarding @
2022 -
2024 Art Director @
2007 -
2008 Environnement Artist on Far Cry 2 @
2007 -
2007 Character Modeler @
Stephanie Hellin Education
Université de Valenciennes et du Hainaut-Cambrésis 2003
-
2004
null 2003null
Stephanie Hellin Skills
Zbrush
Mudbox
3D Studio Max
Game Engines
Occlusion
Photoshop
Xbox 360
PS3
Level Design
Software
Texturing
UV mapping
Environment Art
Console
Adobe Photoshop
Cartographie UV
3D
Project Management
Requirements Analysis
Troubleshooting
Leadership
Illustrator
Public Speaking
Project Planning
Stephanie Hellin Summary
Stephanie Hellin, is currently a Lead Enviro acting as Art Director on Lost Rift at People Can Fly Studio. Stephanie Hellin brings experience from previous roles at People Can Fly Studio, Behaviour Interactive and Ubisoft Montréal. Stephanie Hellin holds a 2003 - 2004 Université de Valenciennes et du Hainaut-Cambrésis. With a robust skill set that includes Zbrush, Mudbox, 3D Studio Max, Game Engines, Occlusion and more. Stephanie Hellin has 1 emails on RocketReach.
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