Real-Time Engine Integration. Scene Organization & Asset Management.
Team Formation and Development. Estimation and Planning. Project Management, Quality Control
Unreal Engine 5
Version Control (Perforce, SVN, Git)
World-Building & Level Composition
Stanislav Teslenko Summary
Stanislav Teslenko, based in Warsaw, PL, is currently a Realistic 3D Hard Surface Team Lead at Room 8. Stanislav Teslenko brings experience from previous roles at Room 8, 5518 Studios inc. and Ulysses Graphics. Stanislav Teslenko holds a 2008 - 2012 Bachelor's degree in Industrial Design @ Kharkiv State Academy of Design and Fine Arts. With a robust skill set that includes High-Poly modeling, 3D Studio Max, ZBrush, Photoshop, Maya and more. Stanislav Teslenko has 2 emails and 1 mobile phone numbers on RocketReach.
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