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Robin Deitch Location
London, GB
Robin Deitch Work
Lead Technical Artist @ (November 2026 - Present)
Art Lead @ (January 2025 - November 2026)
Tech Art R and D @ (July 2024 - October 2024)
Art Technology Lead @ (May 2022 - April 2024)
Lead Technical Artist @ (February 2021 - April 2022)
Technical Lead (contract) @ Nexus Interactive Arts (August 2020 - February 2021)
Senior Technical Artist (contract) @ (February 2020 - July 2020)
Head Of Engineering @ MelodyVR (November 2018 - November 2019)
CG Supervisor @ MelodyVR (January 2018 - November 2018)
Senior Technical Artist @ (October 2016 - December 2017)
Senior Technical Artist @ King (October 2014 - August 2016)
Owner, Managing Director @ (January 2007 - October 2014)
Joint Organiser @ XNA UK User Group (February 2007 - April 2008)
Technical Artist @ EA RenderWare (March 2005 - July 2006)
VFX Artist @ (June 2004 - March 2005)
Contract Environment Artist @ Argonaut PLC (January 2004 - May 2004)
Technical and Environment Artist @ Wide Games Ltd (October 2000 - December 2003)
Robin Deitch Education
University of Cambridge
MA (Architecture, Mathematics)
1995-2000
Robin Deitch Skills
Computer Games
Game Development
Video Games
Robin Deitch Summary
Robin Deitch, based in London, GB, is currently a Lead Technical Artist at Hangar 13. Robin Deitch brings experience from previous roles at PLAYERUNKNOWN Productions, Iconic, PlayStation London Studio and Ubisoft Annecy. Robin Deitch holds a 1995 - 2000 MA in Architecture, Mathematics @ University of Cambridge. With a robust skill set that includes Computer Games, Game Development, Video Games and more. Robin Deitch has 1 emails on RocketReach.
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