Senior Technical Director, Level Design on The Division 2 @ (July 2016 - March 2020)
Technical Lead Level Designer, on The Division @ (December 2013 - July 2016)
Technical Lead Level Designer, on Watch_Dogs @ (September 2011 - December 2013)
Techincal Lead - Missions, on Driver: San Francisco @ (August 2007 - September 2011)
Mission Scripter @ (April 2005 - August 2007)
Level Designer, on Plug It! @ haveUplayed (October 2011 - October 2013)
Simon Beigi-Cooper Education
University of Sunderland
MSc (Intelligent Systems)
2003-2004
University of Sunderland
BSc (Computing)
1999-2002
Simon Beigi-Cooper Skills
Blueprint Scripting and C++
Computer Games
Console
Debugging
Game Design
Game Development
Gameplay
Level Design
Lua
PS3
PSP
Perforce
Scripting
Systems Architecture
Unreal 5
Video Games
Xbox
Xbox 360
Microsoft Office
Design
Project Management
SQL
Simon Beigi-Cooper Summary
Simon Beigi-Cooper, based in Peacehaven, GB, is currently a Studio Design Director at Hangar 13. Simon Beigi-Cooper brings experience from previous roles at Hangar 13, Ubisoft Reflections and Reflections, a Ubisoft Studio. Simon Beigi-Cooper holds a 2003 - 2004 MSc in Intelligent Systems @ University of Sunderland. With a robust skill set that includes Blueprint Scripting and C++, Computer Games, Console, Debugging, Game Design and more. Simon Beigi-Cooper has 2 emails on RocketReach.
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