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Michael Bedernik Location
Los Angeles, CA, US
Michael Bedernik Work
Head of Software Engineering @ (May 2026 - Present)
Lead Engineer @ (September 2024 - April 2026)
Senior Gameplay Engineer @ (February 2024 - September 2024)
Senior Software Engineer @ (February 2020 - November 2023)
Senior Software Engineer @ (July 2018 - February 2020)
Senior Software Engineer @ (April 2017 - June 2018)
Senior Software Engineer @ (October 2013 - April 2017)
Software Engineer II @ (June 2011 - October 2013)
GamePlay Programmer @ (September 2010 - February 2011)
Lead Programmer and Designer @ (June 2008 - July 2010)
Programmer and Technical Designer @ (July 2007 - June 2008)
Quality Assurance Analyst I @ (June 2006 - July 2007)
Level Designer and Environmental Production Developer @ Information Sciences Institute 2004-2006 (May 2004 - May 2006)
Michael Bedernik Education
University of Southern California
B.S (Computer Science)
2002-2006
Michael Bedernik Skills
TypeScript
Node.js
C#
JavaScript
Medical Devices
Training
Unity
C++
Unreal Engine
Software Development
Gameplay
Xbox 360
Game Development
Perforce
Video Games
PS3
Game Engines
Programming
Wii
Maya
3D
Flash
Level Design
OpenGL
Computer Games
Mobile Games
Casual Games
3D graphics
Software
Arabic
GL
Michael Bedernik Summary
Michael Bedernik, based in Los Angeles, CA, US, is currently a Head of Software Engineering at Specular Theory. Michael Bedernik brings experience from previous roles at Genies, Scopely and FoxNext. Michael Bedernik holds a 2002 - 2006 B.S in Computer Science @ University of Southern California. With a robust skill set that includes TypeScript, Node.js, C#, JavaScript, Medical Devices and more. Michael Bedernik has 2 emails and 1 mobile phone numbers on RocketReach.
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