2023 -
2024 Senior Environment Artist @ Humanoid Origin
2021 -
2023 Senior Environment Artist @
2021 -
2021 Principal Environment Artist @
2017 -
2021 Senior Environment Artist @
2015 -
2017 Level Architect on Mafia III @
2014 -
2015 3D Modeler @ Nectar Game Studios
2014 -
2014 Contract 3D Modeler @ Tricky Software Inc.
2011 -
2013 Environment Artist on The Bureau: XCOM Declassified @
2011 -
2011 Embedded QA Tester @
2009 -
2010 Environment Artist and Level Designer and Game Designer @ 3G Studios Inc.
2008 -
2009 Level Artist @ 3G Studios Inc.
2006 -
2007 Network Tester @
Matthew Smith Education
University of Silicon Valley 2002
-
2006
Matthew Smith Skills
Team Management
Playstation 5 Development
Collaborative Problem Solving
Console
Texturing
Game Development
Environmental Modeling
Quality Assurance
Unreal Engine 3
Video Games
Xbox 360
Unreal Editor
Environment Art
PS3
Perforce
Maya
Lighting
Low Poly Modeling
Gameplay
Wii
Computer Games
Unreal Engine
Game Engines
Character Animation
UV mapping
Mudbox
3D Studio Max
Zbrush
Matthew Smith Summary
Matthew Smith, based in Citrus Heights, CA, US, is currently a Principal Environment Artist at Wizards of the Coast. Matthew Smith brings experience from previous roles at Humanoid Origin, Striking Distance Studios and Cloud Chamber. Matthew Smith holds a 2002 - 2006 University of Silicon Valley. With a robust skill set that includes Team Management, Playstation 5 Development, Collaborative Problem Solving, Console, Texturing and more. Matthew Smith has 2 emails and 1 mobile phone numbers on RocketReach.
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