Engineering Manager, Virtual Production and Linear Content @ Unity (Past)
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Mark Visser Location
Montreal, QC, CA
Mark Visser Work
2020 -
2023 Engineering Manager, Virtual Production and Linear Content @
2018 -
2020 Engineering Manager, Editor Tooling @
2016 -
2018 Lead Software Developer, DCC Tools Integration @
2012 -
2016 Lead TD and (reluctant) CG Supervisor @ Mokko Studio
2012 -
2012 RenderMan TD @ Mokko Studio
2011 -
2011 Lead Software Developer @ Shotgun Software
2008 -
2011 Software Director @ Lumière VFX
2006 -
2007 Lead Technical Director @
2003 -
2006 Lead Fur and Feathers Software Developer @ C.O.R.E. Feature Animation
1998 -
2002 Software Developer and TD @ C.O.R.E. Digital Pictures
Mark Visser Education
University of Waterloo
Bachelor of Mathematics (Computer Science)
1993
-
1998
Mark Visser Skills
GUI
Rendering
Git
Linux
Fur
3delight
Shading
C
Feature Films
Qthread
Visual Effects
Rsl
Animation
Computer Graphics
Maya
Git Svn
Technical Direction
Programming
PyQt
Pyqt4
Qt
C++
Renderman
Computer Animation
Houdini
Pipeline Development
Film
Python
Scripting
Nuke
Software Development
Unix
MEL
Decorator
Shell Scripting
Bash
Mark Visser Summary
Mark Visser, based in Montreal, QC, CA, was previously a Engineering Manager, Virtual Production and Linear Content at Unity Technologies. Mark Visser brings experience from previous roles at Unity Technologies and Mokko Studio. Mark Visser holds a 1993 - 1998 Bachelor of Mathematics in Computer Science @ University of Waterloo. With a robust skill set that includes GUI, Rendering, Git, Linux, Fur and more. Mark Visser has 2 emails and 4 mobile phone numbers on RocketReach.
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