Magnetar Games introduces Singularity World Initiative. The strategy of achieving the singularity by 2032 begins with Multiverse, a global simulation network and online encyclopedia containing a virtual sandbox with user created viral growth potential. At Magnetar Games, we recognize that the pace of change in the world is accelerating, that the level of uncertainty is increasing, and that the significance of our challenges are growing significantly. In order to lead the way, develop knowledge, expertise and technological capabilities to become more adaptive, agile and innovative we must begin to reach goals first in a simulated reality before a virtual reality. To meet these needs, a complex team of Futurists, Designers, Astrophysicists, Engineers and Programmers developed The Multiverse (Virtual World Sandbox) - a network consisting of virtual representations of the world and space allowing end users to experience, explore, game, learn, collaborate, create and author. Magnetar Games is creating a global hypergrid for real Astrophysical data supporting Virtual Alternate Realities. Multiverse will have the ability to build synergistic relationships comprised of industry, government and academic subject matter experts, and to collaborate effectively to creatively solve complex problems. Ride the wave of emerging web3D technologies while creating a sandbox supporting future online scientific simulation research by both scientists and enthusiasts. We must continue to challenge our basic assumptions, think out-of-the-box, and constantly look for new and better ways to learn, create and solve the world's problems. With Multiverse, user content projects are organized into a vast Matrix expected to scale to billions of projects. Encyclopedias will present the data model to researchers and domain enthusiasts. Game and create using a large built-in multiplayer game. High-level tools support the development of simulations by non-programmers. Share content rapidly. A Skype like system will be built into the game/program to support small, collaborative teams. Multiverse will link Entertainment, Education and Research – pushing scientific research and education, building TV shows and Movies; all connected to real world activities (such as robotics and NASA).
View Top Employees from Magnetar GamesWebsite | http://multiverse.network |
Revenue | $8 million |
Employees | 5 (5 on RocketReach) |
Founded | 1997 |
Address | 4250 Wesbrook Mall, Vancouver, British Columbia V6T 1W5, CA |
Phone | (604) 224-4620 |
Technologies |
HTML,
JIRA Software,
Atlassian JIRA
+1 more
(view full list)
|
Industry | Retail, IT Services and IT Consulting |
Web Rank | 16 Million |
Keywords | Magnetar Games |
SIC | SIC Code 50 Companies, SIC Code 509 Companies |
NAICS | NAICS Code 42 Companies, NAICS Code 423920 Companies, NAICS Code 42392 Companies, NAICS Code 423 Companies, NAICS Code 4239 Companies |
Looking for a particular Magnetar Games employee's phone or email?
The Magnetar Games annual revenue was $8 million in 2024.
Ryan Levere is the Director of Operations of Magnetar Games.
5 people are employed at Magnetar Games.
Magnetar Games is based in Vancouver, British Columbia.
The NAICS codes for Magnetar Games are [42, 423920, 42392, 423, 4239].
The SIC codes for Magnetar Games are [50, 509].