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Mattel, Inc.
We empower generations to explore the wonder of childhood and reach their full potential. We treat play as if the future depends on it — because it does. Play is our language, and we speak to our consumers authentically by representing the world as they see and imagine it. Mattel is a leading global play and family entertainment company and owner of one of the most iconic brand portfolios in the world. We engage consumers and fans through our franchise brands, including Barbie, Hot Wheels, Fisher-Price, American Girl, Thomas & Friends, UNO, Masters of the Universe, Matchbox, Monster High, Polly Pocket, as well as other popular properties that we own or license in partnership with global entertainment companies. Our offerings include toys, content, consumer products, digital and live experiences. Our products are sold in collaboration with the world’s leading retail and ecommerce companies. Since its founding in 1945, Mattel is proud to be a trusted partner in empowering generations to explore the wonder of childhood and reach their full potential. Mattel is recognized as a Great Place to Work™ and as one of Fast Company’s Best Workplaces for Innovators.
El Segundo, California, US
Public
$5.4B Revenue
https://about.mattel.com/
12.6K Employees
MAT Ticker
Hasbro
Hasbro is a leading games, IP and toy company whose mission is to create joy and community through the magic of play. With 165 years of expertise, Hasbro delivers groundbreaking play experiences and reaches more than 1 billion fans annually around the world, through physical and digital games, video games, toys, licensed consumer products, location-based entertainment, film, TV and more. Through its franchise-first approach, Hasbro unlocks value from both new and legacy IP, including MAGIC: THE GATHERING, DUNGEONS & DRAGONS,MONOPOLY, HASBRO GAMES, NERF, TRANSFORMERS, PLAY-DOH and PEPPA PIG, as well as premier partner brands. Powered by its portfolio of thousands of iconic marks and a diversified network of partners and subsidiary studios, Hasbro brings fans together wherever they are, from tabletop to screen. For more than a decade, Hasbro has been consistently recognized for its corporate citizenship, including being named one of the 100 Best Corporate Citizens by3BL Media, a 2025 JUST Capital Industry Leader,one of the 50 Most Community-Minded Companies in theU.S.by the Civic 50, and a Brand that Matters by Fast Company. For more information, visit https://corporate.hasbro.com.
Pawtucket, Rhode Island, US
Public
$4.3B Revenue
http://www.hasbro.com
8.2K Employees
HAS Ticker
Games Workshop Ltd
Games Workshop has been making Citadel Miniatures, the finest fantasy miniatures in the world, for 40+ years. Set in the worlds of Warhammer these miniatures are prized by collectors & gamers alike. Our global HQ is in Nottingham, UK & is home to over 1500 employees. This is where we design our miniatures, games, books, paints, brushes & all the other products our community needs to engage in our hobby. We also design & make the tools that allow us to manufacture our miniatures to the highest standards. Every Citadel miniature sold worldwide is designed, engineered, manufactured & packed at our HQ, and then dispatched to one of our global warehouses or straight to our customers We have hundreds of retail stores around the globe, as well as trade sales teams selling to over 5000 independent retailers worldwide. We have offices in North America, run from Memphis & Dallas, Ingleburn Australia, Barcelona, and several locations in Asia including Shanghai and Toyko. Games Workshop welcomes everyone. We are a diverse group of individuals who work together with the shared goal of making Games Workshop the best it can be. We are committed to making the Warhammer Hobby and our business even better. Our ambitions remain clear, to make the best fantasy miniature figures in the world, to engage and inspire our customers, and to sell our products globally at a profit. We intend to do this forever. Our decisions are focused on long-term success, not short-term gains. We are passionate about our products but you don't need to be a hobbyist to work with us, just committed to making sure we achieve our shared goals.
UK
Public
$584.4M Revenue
http://www.games-workshop.com
2.2K Employees
GAW Ticker
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