Engine Programmer @ Fall Line / Disney Interactive Studios (January 2003 - January 2008)
Programmer @ (January 2003 - January 2003)
Programmer @ (April 2000 - January 2003)
Jr. Programmer @ Singletrac (June 1997 - February 2000)
Daniel Silver Skills
ATL
Assembly
Asset Pipeline
Build Systems
C++
Code Optimization
Computer Graphics
Console
Console Development
Cross-platform Development
Cross-team Collaboration
Debugging
Developer Tools
DirectX
ETW
Engine Development
GPU debugging
Game Development
Game Engines
Game Programming
Git
Graphics
ISV Enablement
Intel VTune Profiler
Low Level Programming
MFC
Memory Management
Microsoft GDK
Microsoft PIX
Multithreading
Nintendo Switch
Nintendo Switch 2
OpenGL Driver Development
Optimization
PS3
PS4
Perforce
Performance Analysis
Platform Bring-up
PlayStation 4
PlayStation Vita
Porting
Profiling Tools
Programming
Rendering
Root Cause Analysis
Shader Debugging
Software Architecture
Software Development
Stakeholder Management
System Profiling
Systems Programming
Technical Communication
Technical Leadership
Tool Chains
Unreal Engine
User Interface
Vectorization
Visual Studio
Wii U
Win32
Windows Driver Development
Windows Internals
Windows Performance Analyzer
Workload Characterization
Xbox 360
Xbox Series X|S
Daniel Silver Summary
Daniel Silver, based in Leander, TX, US, is currently a Principle Software Engineer at Panic Button. Daniel Silver brings experience from previous roles at Epic Games, Intel Corporation, NVIDIA and Panic Button. With a robust skill set that includes ATL, Assembly, Asset Pipeline, Build Systems, C++ and more. Daniel Silver has 1 emails and 3 mobile phone numbers on RocketReach.
Looking for a different Daniel Silver?
Find contact details for 700 million professionals.