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In late 2007, a small group of industry veterans got together and founded a new game company in Austin, Texas. The following January, they rented a small room in temporary office space and got to work. Spirits were high and the future was bright! Naturally, things didn’t go quite as expected. Such are the humble beginnings of Panic Button. For several years, Panic Button worked in quiet obscurity. We shipped a few low-budget titles. We made stealthy contributions to various games, big and small, under development by other studios in town. We helped Dragon Age: Origins fit in memory on consoles. We improved server stability for Star Wars: The Old Republic. We put character into the ReCore sand. We even helped Ms. Splosion Man have a blast online. Persistence, patience, planning, work, experience, talent, and a little luck allowed Panic Button to not only survive those early years but to quietly grow. We continued to work largely behind the scenes, until… In 2015, Panic Button began working with Psyonix. We brought Rocket League to the Microsoft Xbox One. We added 4K support to the Sony PlayStation 4 Pro version. And then, in 2016, we brought Rocket League to the Nintendo Switch. We toured hell (via Mars) in 2017 when Panic Button brought the critically acclaimed Doom to the Nintendo Switch. This release was repeatedly described as an “impossible port”. How could we top Doom? That would be Wolfenstein II: The New Colossus and Warframe on the Nintendo Switch. Meanwhile, we’ve been incredibly busy in 2019: Hob: The Definitive Edition (Switch) Wolfenstein II: Youngblood (Switch) Doom 3 (PC, PS4, Xbox One, and Switch) Torchlight II (PS4, Xbox One, and Switch) And wait until you see what’s next! (Hint: It’s probably not Horizon: Zero Dawn for Switch.)

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Revenue $12 million
Funding $350000
Employees 52 (45 on RocketReach)
Founded 2007
Address 9737 Great Hills Trl Ste 300, Austin, Texas 78759, US
JavaScript, HTML, PHP +16 more (view full list)
Category Computer Games, Software General, Video game development, Software, Original IP development, Porting services, Co-development, Mobile development, Connected Experiences, Wii U development, Console development, PC Development, Business Innovation, Next-Generation Development, PlayStation 4, Xbox One, Transmedia
Web Rank 2 Million
Keywords panic button, panic button games, button that makes games, panic button studio, panic button website
SIC SIC Code 50 Companies, SIC Code 509 Companies
NAICS NAICS Code 42392 Companies, NAICS Code 423 Companies, NAICS Code 42 Companies, NAICS Code 4239 Companies, NAICS Code 423920 Companies

Panic Button Questions

The Panic Button annual revenue was $12 million in 2024.

Craig Galley is the Co-Founder and Technical Director of Panic Button.

45 people are employed at Panic Button.

Panic Button is based in Austin, Texas.

The NAICS codes for Panic Button are [42392, 423, 42, 4239, 423920].

The SIC codes for Panic Button are [50, 509].

Top Panic Button Employees

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