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Daniel Moses Location
Cupertino, CA, US
Daniel Moses Work
Lead Perception Software Engineer and Architect @ (January 2016 - Present)
Staff Computer Vision and Image Processing Software Engineer in Research @ (March 2010 - December 2015)
Senior Software Engineer @ (January 2009 - January 2010)
Senior Audio and Video Software Engineer @ (January 2008 - January 2008)
Senior Artificial Intelligence Software Engineer in Research @ (January 2006 - January 2007)
Daniel Moses Education
University of South Florida
Master of Science (MSc)
1997-1999
Technion - Israel Institute of Technology
Bachelor of Science (BSc)
1992-1996
Daniel Moses Skills
ARM
Algorithms
Android
Android Development
Artificial Intelligence
Artificial Neural Networks
C
C++
Computer Vision
Debugging
Device Drivers
Digital Signal Processing
Digital Signal Processors
Electronics Hardware Design
Embedded Software
Embedded Systems
FPGA
FPGA prototyping
Firmware
HEVC
Hardware Bring-up
IBM Rational Rhapsody
Image Processing
Industrial Design
Linux
Machine Learning
Matlab
Mechanical Engineering
Mechanical Product Design
Object Oriented Design
PCB Design
Product Design
Python
R&D
Rapid Prototyping
Research
Robotics
Simulink
Software Design
Software Development
Software Engineering
Testing
Microsoft Word
Microsoft Excel
Daniel Moses Summary
Daniel Moses, based in Cupertino, CA, US, is currently a Lead Perception Software Engineer and Architect at NVIDIA. Daniel Moses brings experience from previous roles at Qualcomm, Intel Corporation, CounterPath and Ubisoft. Daniel Moses holds a 1997 - 1999 Master of Science (MSc) @ University of South Florida. With a robust skill set that includes ARM, Algorithms, Android, Android Development, Artificial Intelligence and more. Daniel Moses has 3 emails and 2 mobile phone numbers on RocketReach.
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