Technion - Israel Institute of Technology 1992-1996
Daniel Moses Skills
R&D
C
C++
Object Oriented Design
Software Development
Embedded Systems
FPGA prototyping
Rapid Prototyping
Computer Vision
HEVC
Software Engineering
Electronics Hardware Design
Mechanical Engineering
Mechanical Product Design
PCB Design
Robotics
Matlab
Artificial Intelligence
Artificial Neural Networks
Product Design
Industrial Design
Embedded Software
Debugging
Device Drivers
Digital Signal Processors
Firmware
ARM
Android Development
Android
Hardware Bring-up
Linux
Algorithms
Digital Signal Processing
Image Processing
Software Design
Research
Python
FPGA
Machine Learning
Testing
Microsoft Word
Microsoft Excel
Daniel Moses Summary
Daniel Moses, based in Cupertino, CA, US, is currently a Lead Perception Software Engineer and Architect at NVIDIA. Daniel Moses brings experience from previous roles at Qualcomm, Intel Corporation, CounterPath and Ubisoft. Daniel Moses holds a 1997 - 1999 University of South Florida. With a robust skill set that includes R&D, C, C++, Object Oriented Design, Software Development and more. Daniel Moses has 4 emails and 2 mobile phone numbers on RocketReach.
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