Daniel Moses's Location

Cupertino, CA, US

Daniel Moses's Work

  • Lead Perception Software Engineer and Architect @ NVIDIA
  • Staff Computer Vision and Image Processing Software Engineer in Research @ Qualcomm
  • Senior Software Engineer @ Intel Corporation

Daniel Moses's Education

  • University of South Florida

    Master of Science (MSc)

    1997 - 1999
  • Technion - Israel Institute of Technology

    Bachelor of Science (BSc)

    1992 - 1996

Daniel Moses's Skills

  • R&D
  • C
  • C++
  • Object Oriented Design
  • Software Development
  • Embedded Systems
  • FPGA prototyping
  • Rapid Prototyping
  • Computer Vision
  • HEVC

Daniel Moses's Summary

Daniel Moses, based in Cupertino, CA, US, is currently a Lead Perception Software Engineer and Architect at NVIDIA, bringing experience from previous roles at Qualcomm, Intel Corporation, CounterPath and Ubisoft. Daniel Moses holds a 1997 - 1999 Master of Science (MSc) @ University of South Florida. With a robust skill set that includes R&D, C, C++, Object Oriented Design, Software Development and more, Daniel Moses contributes valuable insights to the industry. Daniel Moses has 2 emails and 1 mobile phone number on RocketReach.

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