Daniel Moses, based in Cupertino, CA, US, is currently a Lead Perception Software Engineer and Architect at NVIDIA. Daniel Moses brings experience from previous roles at Qualcomm, Intel Corporation, CounterPath and Ubisoft. Daniel Moses holds a 1997 - 1999 Master of Science (MSc) in Computer Science @ University of South Florida. With a robust skill set that includes R&D, C, C++, Object Oriented Design, Software Development and more. Daniel Moses has 3 emails and 2 mobile phone numbers on RocketReach.
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