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Christopher Ryder Location
Los Angeles, CA, US
Christopher Ryder Work
Art Director, Environments Diablo IV @ (January 2022 - Present)
Assistant Art Director, Environments @ (January 2020 - January 2022)
Principal Artist 2 @ (April 2019 - January 2020)
Lead Interactives Artist - Diablo 4 @ (December 2017 - January 2020)
Principal Artist @ (January 2016 - April 2019)
Lead Technical Artist @ (August 2012 - January 2016)
Lead Prop Artist @ (August 2007 - August 2012)
Environment Artist @ (February 2006 - August 2007)
Founder and Artist @ Seraphim Twitch LLC (January 2005 - December 2005)
Christopher Ryder Education
Art Institute OC
Bachelor of Science (BS) (Animation, Interactive Technology, Video Graphics and Special Effects)
2001-2004
Christopher Ryder Skills
UV mapping
Game Development
Texture Painting
Digital Painting
Gameplay
3D Modeling
Environment Art
Texturing
Animation
Low Poly Modeling
Level Design
Video Games
Game Management
Digital Sculpting
Zbrush
Maya
PS3
Hard Surface Modeling
Xbox 360
MMO
3D Coat
XSI
Substance Designer
Substance Painter
Unreal Engine 4
Entrepreneurship
Graphic Design
Customer Service
Art
Houdini
Christopher Ryder Summary
Christopher Ryder, based in Los Angeles, CA, US, is currently a Art Director, Environments Diablo IV at Blizzard Entertainment. Christopher Ryder brings experience from previous roles at Blizzard Entertainment. Christopher Ryder holds a 2001 - 2004 Bachelor of Science (BS) in Animation, Interactive Technology, Video Graphics and Special Effects @ Art Institute OC. With a robust skill set that includes UV mapping, Game Development, Texture Painting, Digital Painting, Gameplay and more. Christopher Ryder has 2 emails and 1 mobile phone numbers on RocketReach.
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