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Chris Kline Location
Arvada, CO, US
Chris Kline Work
Lead UX and UI Designer and UX Researcher @ (April 2025 - March 2026)
Senior UX and UI Designer and UX Researcher @ (September 2023 - April 2025)
Principal Product Designer | Senior Manager UX COE @ (October 2019 - February 2023)
Senior Staff User Experience Designer | Front End Developer @ (January 2018 - October 2019)
Principal UX Designer | Creative Director @ (April 2010 - June 2017)
Principal Product Designer | Senior 3D Artist @ (February 2010 - April 2010)
Independent Creative Consultant @ Chris Kline - Sole Proprietorship (January 2005 - February 2010)
Music Composer | Producer | Performer @ (November 2006 - January 2010)
Senior Lead 3D Artist | Tools Developer @ (November 2007 - September 2009)
Music Composer | Producer | Performer @ (December 2007 - May 2008)
Senior Lead 3D Generalist | Audio Director | Tools Developer @ (October 2003 - November 2007)
Senior Graphic Designer @ (January 1998 - January 2003)
2d Sprite Artist @ DarkSoft Entertainment (January 1997 - January 1998)
Web Developer | UI and UX Designer @ Global Shopping Club Inc. (January 1994 - January 1996)
Chris Kline Education
Art Institute of Phoenix
Bachelor of Arts (Game Art & Design)
Yankton High School
High School Diploma (Design and Applied Arts)
Chris Kline Skills
3D Studio Max
A/B Testing
Adobe Creative Suite
Adobe XD
After Effects
Animation
Artificial Intelligence (AI)
Audio Production
C2 Systems
Cascading Style Sheets (CSS)
ChatGPT for Web Developers
Claude Code Subagents
Communication
Competitive Analysis
Consulting
Creative Direction
Creative Problem Solving
Design Systems
Design Thinking
Figma (Software)
Figma Make
Flow Diagrams
Game Design
Game Development
Geographic Information Systems (GIS)
Graphic Design
HTML
Human Computer Interaction
Illustrator
Information Architecture
Instructional Design
Interaction Design
JavaScript
Leadership
Marketing
Maya
Mockups
Model Context Protocol (MCP)
Photoshop
Presentations
Product Design
Product Strategy
Prototyping
Self-management
Sketch App
Storytelling
Typography
UI / UX Design
UX Research
Usability
Usability Testing
User Acceptance Testing
User Experience Design
User Flows
User Interface Design
User Research
User-centered Design
Visual Basic .NET (VB.NET)
Web Development
Wireframing
Character Studio
Global Illumination
Video Games
multitasking
3D Modeling
3D rendering
Texture Artist
Rigging
Particle Effects
sound effects
Composing Music
Flash
Cakewalk Sonar
Sound Forge
Tascam Giga Studio
Adobe Audition
Perforce
Tortoise SVN
Visual Basic
.NET
XML
ActionScript
Visual Effects
Cinematography
Videography
Guitar
Bass
Drums
Keyboards
Educational Leadership
Marketing Strategy
Simulations
systems thinking
Critical Thinking
E-Learning
Public Speaking
Air Force
NFL
PS3
Logic
Sound
Big Picture
Idol
User Experience
Pwc
Neuroscience
Defense Technology
Net
Visual Studio
Fortune 500
Psn
Content Management Systems Cms
Agile Methodologies
Baseball
Mentoring
Finance
Popular
Rationale
Front End
Ps2
Serving
Tee
Motion Graphics
Digital Agency
Characters
Xbox 360
Programming
Cross Functional Team Leadership
PHP
Fame
Travel
Florida
Film
Pain Management
Management
Revenue
Design
Art Direction
PC
iOS
Cascading Style Sheets Css
Desktop Computers
PSP
Engaging
CRM
Hiring
Featured
Cubes
Football
Game Art
GAP
PowerPoint
Computer Games
LMS
Responsive Web Design
Africa
Titles
Golf
Gym
Hard Rock
Networking
CLO
Gamification
Multi Platform
Consultative Services
Business Services
Escape
Dreamworks
Layout
Photography
Learning Solutions
Support
Strategy
Branding
Jewelry
UPS systems
Productions
Android
Sonar
Transportation
Deloitte
Microsoft Publisher
Enterprise Software
Demonstration
Texturing
Scripting
Creative Design
American
Logo Design
Human Compu
Multinational
Microsoft
MEL
Analysis
Campaigns
Print
Advertising Agency
Concepts
Video Production
Multiplayer
Deadline Oriented
Pin
jQuery
Composition
STAR
Style Guides
Applications
Persona
Business Expansion
Debate
Rapid Visualization
Playstation
Intel
Classics
Business Development
Home
Modeling
Detail
Edition
Music
Lead a Team
UX Design
Bridge
Casino
Forming
Mobile Applications
Interactive Advertising
Maps
Entertainment
Music Production
MMORPG
Lockheed Martin
Arvada
Scopes
Data Driven Testing
Project
Wii
Front End Development
EMI
Mobile Devices
Covering
Media
LinkedIn
Swing
Websites
Internal Audit
User Interface
Phoenix
Visual Design
Banking
UI
Art
Studio
Cisco Technologies
Personnel Management
Client Facing
Magazines
Consoles
Voice Acting
Estimate
Portfolio
Agile Project Management
Storyboarding
Interfaces
Graphics
Digital Media
Gold
Electronics
Development Programs
Rapid Prototyping
Cognitive Science
Scrum
Fitness
Materials
Mlb
Software
E Learning
Video
Professional Services
Pharmaceutics
Sony
Internal Controls
Interviews
Collateral
Console
Psychotherapy
Tablets
Auditions
CSS
Budgets
Aerospace
Tracks
Frames
Problem Solving
Television
Software Development
Mock
War
Bands
Selling
Prototype
Cascading Style Sheets
Content Management Systems
Chris Kline Summary
Chris Kline, based in Arvada, CO, US, was previously a Lead UX and UI Designer and UX Researcher at Hypergiant. Chris Kline brings experience from previous roles at Hypergiant, Maxar Technologies and The Regis Company. Chris Kline holds a Bachelor of Arts in Game Art & Design @ Art Institute of Phoenix. With a robust skill set that includes 3D Studio Max, A/B Testing, Adobe Creative Suite, Adobe XD, After Effects and more. Chris Kline has 2 mobile phone numbers on RocketReach.
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