Software Engineer II @ (June 2023 - September 2024)
Software Engineer I @ (March 2022 - June 2023)
Gameplay Programmer @ (August 2020 - March 2022)
Game Engineer @ (July 2020 - October 2021)
Gameplay Programmer @ (November 2019 - March 2020)
Junior Programmer @ ISITE Software (May 2013 - May 2015)
Adam Weesner Education
California State University, Fullerton
Bachelor's degree (Computer Science)
2017-2019
Saddleback College
Associate of Science - AS (Computer Science)
2014-2017
Adam Weesner Skills
3D Math
API Development
Agile Methodologies
Analytical Skills
Android
Android Development
Artificial Intelligence (AI)
C#
C++
Cascading Style Sheets (CSS)
Communication
Debugging
Engineering
FL Studio
FMOD
Frostbite
Game Design
Game Design Documents
Git
HTML
In-App Purchasing
JIRA
Java
JavaScript
Lua
Mathematics
Music
MySQL
PHP
Problem Solving
Prototyping
Python (Programming Language)
Qt Creator
Rapid Prototyping
SQL
Scripting
Scrum
Software Development
Software Documentation
Technical Systems
Test Planning
Unity
Unreal Engine 4
Unreal Engine 5
User Experience (UX)
User Interface Design
Virtual Reality (VR)
Visual Studio
Xcode
iOS
iOS Development
Adam Weesner Summary
Adam Weesner, based in Albany, NY, US, is currently a Software Engineer, Gameplay at Blizzard Entertainment. Adam Weesner brings experience from previous roles at Blind Squirrel Games, Burgos Games LLC and Bad Dream Games. Adam Weesner holds a 2017 - 2019 Bachelor's degree in Computer Science @ California State University, Fullerton. With a robust skill set that includes 3D Math, API Development, Agile Methodologies, Analytical Skills, Android and more. Adam Weesner has 2 emails and 1 mobile phone numbers on RocketReach.
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