ZENOS Data is the licensed source of game data for AI training. Games are the best training data available for spatial and embodied AI. A game engine already knows space, physics and causality, frame by frame. Which is why gameplay is already being taken for training at scale, scraped, pulled out of clip archives, or generated by bots, and almost never with the game developer's agreement. We built the licensed alternative. Labs get ground truth read live from the engine: five render planes, channel-separated audio, device-level inputs and full game state, frame-synced, engine-normalised, with a licence ID on every session. Studios get paid for work that is already being used. → 50/50 of net revenue → Non-exclusive. Licence the same data yourself, or through anyone else, at the same time → Opt out of any title or any licensing opportunity at any time → Exclude any lab, at any time → No lab may train a model to copy your game → Private by default. We do not name you, and no lab we sell to may either → No SDK, no custom build, no source code, no engineering time from you We also publish two free guides in collaboration with Sheridans, one of the UK's leading media and technology law firms: 1. an IP Toolkit for game developers on reserving their rights, 2. a Labs Advisory for AI labs on what they take on without them. Both CC0, no email required, useful whether or not you ever work with us. Built on five years of capture tooling and VTX, our open data format, published under Apache-2.0. zenosdata.com
| Website | http://zenosdata.com |
| Employees | 38 (15 on RocketReach) |
| Founded | 2020 |
| Industry | Software Development |
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Tim McGuinness is the Co-Founder and CEO of ZENOS.
15 people are employed at ZENOS.