Most live creators are guessing. They go live, try things, hope something works… and repeat. No clear feedback loop. No system. No way to know what actually drives growth, engagement, or revenue. Meanwhile, every stream is generating massive amounts of data: Viewer behaviour. Drop-offs. Engagement spikes. Conversion moments. That data is the difference between staying small and scaling. But today, it’s completely underutilised. I’m building YCX to change that. YCX is an AI operating system for live creators. It ingests your streams, analyzes what actually happened, and generates a personalized coaching plan for what to do next. Not generic advice. Not static analytics. Actionable, stream-specific intelligence. → When to hook earlier → When engagement drops and why → What to repeat that worked → Where you missed revenue opportunities Every stream becomes a feedback loop: Stream → Analyze → Optimize → Grow We’re starting with two verticals where the impact is immediate: 🎮 Gamers (engagement, retention, gifting) 🛍️ Social sellers (conversion, revenue, timing) The goal is simple: Turn creators into high-performance systems. Because the reality is: AI won’t replace creators — but creators using AI will outperform everyone else. YCX is built for that shift. If you’re a creator who wants to grow faster, or someone thinking about the future of live content, monetization, and AI-driven performance — let’s connect.
| Website | https://ycx.ai |
| Employees | 6 (5 on RocketReach) |
| Founded | 2025 |
| Industry | Technology, Information and Internet |
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5 people are employed at YCX.
YCX is based in London, England.