Bachelor of Science (BSc) (International Game Architecture and Design)
2012 - 2016
Leeuwenborgh Opleidingen
VAVO (HAVO 4+5) (Natuur & Gezondheid)
2011 - 2012
Middenkader bouwkunde
(Architectuur (Architecture))
2006 - 2010
Porta Mosana College
Theoretische Leerweg (niveau 4) (Techniek)
2002 - 2006
Yannick Selanno's Skills
Adobe Photoshop
Autodesk Maya
Pixelogic Z Brush
Substance Designer
Unreal Engine
Autodesk 3ds Max
V Ray Rendering
Houdini Procedural Modeling
3d Modelleren
Yannick Selanno's Summary
Yannick Selanno, based in Zaandam, NH, NL, is currently a 3D Artist at Parallel, bringing experience from previous roles at DWanimations bv., Zwartlicht and Frencken Scholl Architecten. Yannick Selanno holds a 2012 - 2016 Bachelor of Science (BSc) in International Game Architecture and Design @ NHTV Internationale Hogeschool Breda. With a robust skill set that includes Adobe Photoshop, Autodesk Maya, Pixelogic Z Brush, Substance Designer, Unreal Engine and more, Yannick Selanno contributes valuable insights to the industry.