Started building virtual worlds before I could legally drive. Between ages 12 and 16, I launched over five Minecraft servers with names like ShockCraft, BlazedPvP, and OrbitMC. I didn’t know it then, it was just fun, but I was building worlds. World Zero is the name I’ve given those early experiments — a tribute to the first time I built something people cared about on the internet. Over six years, more than 1 million unique players joined. It’s where I learned to design games and experiences. Where I taught myself game mechanics, plugins, user acquisition, and community management, all by trial and obsession. From fantasy realms to sci-fi metropolises, I: • Designed immersive worlds for 200+ daily players • Built digital economies with custom currencies and rules • Managed forums, in-game politics, and player disputes • Ran donation models and monetization experiments. It was my first step into business. People got to live inside a world I imagined. I’d hop on Discord and watch friendships form in real time. That feeling — of creating something that mattered to strangers — shaped the rest of my life.
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