Blind is a Brand Strategy Design Consultancy. We help brands and businesses achieve their goals, accelerate growth and win customers through the power of design.
Established in 1995, Blind has worked with Fortune 500 companies to start-ups including: Microsoft, Xbox, Nike, Sony Playstation, Mitsubishi Motors, Audi UK, Meters/Bonwe, American Airlines, Electronic Arts and artists such as Justin Timberlake, Coldplay, Cinematic Orchestra, Gnarls Barkley and the Raveonettes.
[ACQUIRED BY DREAMWORKS]
37 Entertainment (formerly 37 Digital) is now one of the leading CGI animation studios in China.
We provide computer graphic content for television, big screen and computer
games for organizations such as THQ, UBI Soft, Tencent, Pepsico and
Greenpeace. Our award winning works include game cinematics for League of
Legends by Riot Games, Cross Fire by Tencent and Core Blaze by Gamania.
Since its inception, we have built a sizable team of highly skilled artists with
past experience at top-tier production houses including Lucas Film
Animation, UBI Soft, and Rainmaker. Our professional team is engaged in
the entire pipeline of CGI animation production from concept design,
storyboarding, asset creation, matte painting; to animation, rigging, lighting,
rendering and compositing, making our studio a one-stop shop for CGI
animation needs.
Large Animal was founded by Josh Welber and Wade Tinney in 2001 with the goal of creating unique casual games with an independent focus. 12 years, more than 100 games, and many awards later, Large Animal has emerged as a leader in the Social and iOS Games spaces.
We’ve been focused exclusively on social gaming since 2008 and have developed products on all major social platforms-- from Facebook and Facebook Connect to iPhone & iOS and the web. All are powered by our cross-network social game platform – Toga. In addition to aggregating audiences across multiple social contexts, this platform provides a rich toolset for managing social games as a service, including retail marketing of virtual goods, customer support tools, robust analytics dashboards, and more.
Although “social games” is a category with a lot of buzz, our philosophy for social game success remains simple: make fun games that are easy to learn but rich in depth and give friends more ways to connect with each other. Our games are skillfully designed to appeal to players across the gaming spectrum-- from non-gamers to hardcore.
In addition to developing our own intellectual property, we’ve also teamed up with partners such as Microsoft, LEGO, Mattel, BBC Travel, MTV, STARZ, Discovery Kids, Cartoon Network, New York Philharmonic, Swatch, Arm & Hammer, and many other well-known companies to create innovative games, products and marketing opportunities that connect users, fans and consumers across platforms.
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