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Wei Xiang Location
San Francisco, California, United States
Wei Xiang Work
Senior Programmer @ (November 2014 - Present)
Flying Technical Architect @ (October 2010 - November 2014)
Optimization Expert Of Splinter Cell Conviction @ (December 2009 - March 2010)
3D & Optimization Programmer Of Avatar Ng @ (December 2008 - November 2009)
Architect And Leader Engineer Of Endwar X360 @ (March 2005 - November 2008)
Rendering Engineer Of Rainbow Six 3: Vokes Ps2 @ (May 2004 - March 2005)
Rendering Engineer Of Vip Ps2 @ (February 2002 - March 2003)
Sfx Team Leader Of Ghost Recon Ps2 @ (March 2001 - March 2002)
Wei Xiang Education
University of Science and Technology of China
Bachelor of Engineering (B.E.) ( Computer Science)
1993-1998
University of Science and Technology of China
Bachelor's degree ( Computer Science)
1993-1998
Wei Xiang Skills
Game Development
Game Programming
C++
Xbox 360
C
Video Games
C#
Unity3D
Game Architecture
3D
Objective-C
DirectX
3D rendering
iOS development
Python
Perforce
iPhone development
Mobile Game Development
JIRA
Visual Studio
Multithreading
Ruby
ActionScript
Sinatra
Xbox One
PS4
Xcode
Optimization
PS3
Console
Computer Games
Requirements Analysis
Architecture
Training
Objective C
Wei Xiang Summary
Wei Xiang, based in San Francisco, California, United States, is currently a Senior Programmer at Ubisoft. Wei Xiang brings experience from previous roles at Ubisoft. Wei Xiang holds a 1993 - 1998 Bachelor of Engineering (B.E.) in Computer Science @ University of Science and Technology of China. With a robust skill set that includes Game Development, Game Programming, C++, Xbox 360, C and more. Wei Xiang has 1 emails and 1 mobile phone numbers on RocketReach.
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