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Hey! Welcome to WebGL.com and WebGPU.com, an independent community built by (and for) people who love building cool stuff on the web. If you’re into 3D, GPU compute, data viz, ML, shaders, or just shiny interactive things… you’re in the right place. What is this? The future of the web is both visual and computational. WebGL / WebGPU powers real-time graphics and adds high-performance compute (think data science, ML, simulation) right in the browser. Together, they unlock a whole new playground. This is a community hub thats aims to become a place to: - Learn: tutorials, guides, snippets, and “I finally figured this out” posts - Show: demos, experiments, production launches, and cool prototypes - Stay informed: news, standards updates, specs, releases, events - Share tools: libraries, engines, shaders, benchmarks, workflows - Find gigs: jobs, collabs, calls for contributors, mentorship - Hang out: discussions, feedback, AMAs, and “how did you do that?” threads All community-curated. No gatekeeping. Important Notice WebGL.com and WebGPU.com are independent community resources. We are NOT affiliated with, endorsed by, or sponsored by the Khronos Group or the World Wide Web Consortium (W3C).

Website http://webgpu.com
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Farhad Ghayour is the Founder and Community Builder of WebGL / WebGPU.

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WebGL / WebGPU is based in San Francisco, California.

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