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Vincent Monnier Location
Montreal, QC, CA
Vincent Monnier Work
International Academic Manager – Game Design @ (August 2026 - Present)
Level Design Instructor @ (April 2026 - June 2026)
Gameplay Director — Unannounced AAA Action-Adventure @ (January 2019 - November 2025)
Gameplay Director — Shadow of the Tomb Raider (Challenge Tombs + DLC) @ (January 2016 - January 2019)
Lead Level Designer — Rise of the Tomb Raider (Co-dev with Crystal Dynamics) @ (August 2014 - January 2016)
Studio Content Manager @ (September 2012 - August 2014)
Level Designer and Lead Level Designer @ (February 2004 - September 2012)
Level Design Teacher @ (September 2007 - May 2009)
Director and Set designer @ Racines Theatre Company (October 2006 - August 2012)
Lecturer @ (February 2009 - May 2009)
Game developer @ (September 1999 - February 2004)
Game developer @ (July 1995 - September 1999)
Vincent Monnier Education
(Communication, Management)
1999-2008
Université de Rennes I
(Physics)
1988-1991
Vincent Monnier Skills
Level Design
Architecture
Film
QC
Profit
Strategic Planning
Theatre
SQL
Illustrator
Graphic Design
Game Development
Editing
Game Design
Leadership
Gameplay
Video Games
Vincent Monnier Summary
Vincent Monnier, based in Montreal, QC, CA, is currently a International Academic Manager – Game Design at Rubika. Vincent Monnier brings experience from previous roles at Rubika and Eidos-Montréal. Vincent Monnier holds a 1999 - 2008 . With a robust skill set that includes Level Design, Architecture, Film, QC, Profit and more. Vincent Monnier has 1 emails and 1 mobile phone numbers on RocketReach.
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