Wargaming Seattle is located in the heart of the technology and games industry within Washington State. Our rich history extends to the studio's original founding as Gas Powered Games back in 1998, where the studio developed multiple award-winning AAA hit RPG/RTS titles such as the Dungeon Siege and Supreme Commander series.
Helmed by legendary game designer Chris Taylor, Wargaming Seattle is growing its team of highly skilled and seasoned professionals to create truly next-generation entertainment experiences in the massively multiplayer games space.
Wargaming Seattle is looking for exceptional individuals who look beyond what has already been accomplished, and dream of creating new experiences and technology that will push the boundaries of what is currently possible in the industry. If you are passionate about games and want to work with a team of experienced veterans that will help you hone your craft, we are looking for you.
•Deep and engaging work on titles that are on the bleeding edge of the industry.
•A highly communicative environment where your creativity and voice will be heard and encouraged.
•Competitive salary with great benefits.
•Friendly office environment with after-hours tabletop and online gaming.
•Focused and hard-working studio with a fun and creative environment.
•Possibility of travel to some of Wargaming's other award-winning studios around the world in France, Australia, Belarus, Germany, Cyprus, Singapore, to a name a few.
Paradox Interactive is a leading, global publisher of deep, replayable games.
We create intellectually challenging games, with long lifespans and a vibrant player communities. Our heart and soul lies in strategy and management games but we occasionally make calculated bets in other genres where we believe there is break-out potential.
Our steadily-growing portfolio includes titles from established series like Crusader Kings, Cities: Skylines, Europa Universalis, Stellaris and Hearts of Iron. Millions of people from all over the world play our games every month, and participate in their continuous development through their purchases and insights they share with us.
Paradox offices are located in Sweden, France, Netherlands, Finland, and each houses creative staff, skilled in a wide variety of areas of expertise. No matter the specialization, each of us contributes to giving our players the best game experiences and value for their money and time.
Everyone at Paradox is expected to know our players, why they love our games and have an awareness of how their work impacts them in the end. We foster highly-engaged communities, where we encourage our fans to share their sentiment, and empower our colleagues to turn that feedback into action that benefits both our business and fans.
If that sounds good, and you share our vision, we’d love you to join us. Check out our career page: https://career.paradoxplaza.com/#jobs
Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals – working on major games like Arma 3, DayZ, Ylands, Vigor, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.