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๐Ÿ’™ ๐ˆ๐ง๐Ÿ๐จ๐ซ๐ฆ๐š๐ฅ ๐š๐ง๐ ๐‘๐ž๐ฆ๐จ๐ญ๐ž Founded in 2016, all we ever wanted was create the type of games we love, not hone a corporate structure. We work from different countries and time zones, share hobbies and memes, and respect each otherโ€™s time. This type of work structure favors motivated team members โ€” which is exactly who we need! ๐Ÿ’™ ๐˜๐ž๐ฌ, ๐–๐žโ€™๐ซ๐ž ๐†๐š๐ฆ๐ž๐ซ๐ฌ Most people on our team not only play a lot, but enjoy specifically the kind of games weโ€™re making: strategies, tactics, RPGs. It shows our passion, but even more importantly, it deepens our expertise with every new game released. We know what great ideas arise on the market and we know what our audience wants โ€” because we want it ourselves. ๐Ÿ’™ ๐๐จ๐ฅ๐ข๐ฌ๐ก๐ข๐ง๐  ๐š๐ง๐ ๐„๐ฑ๐ž๐œ๐ฎ๐ญ๐ข๐จ๐ง Games are about ideas, but even the best idea can die if the execution is mediocre. We put significant effort to ensure the quality of the games we make: stable FPS, minimal bugs, sensible UI, readable maps, and so on. Games must challenge gamers, not make them struggle.

Unfrozen Questions

Denis Fedorov is the CEO of Unfrozen.

21 people are employed at Unfrozen.

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