Gameplay Programmer (Game AI) @ (January 2021 - January 2025)
Senior Technical Artist @ (July 2019 - January 2021)
Technical Artist @ (September 2018 - July 2019)
Senior Character Artist @ (August 2015 - September 2018)
Senior 3d Artist @ (March 2015 - August 2015)
Senior Character Artist and Lead Character Artist @ Jagex Ltd. (September 2010 - December 2014)
Character Artist @ Realtime Worlds (March 2007 - October 2010)
3d artist @ Tate interactive (February 2006 - March 2007)
3d artist @ MDG studio (April 2004 - October 2005)
3d artist @ Drago Entertainment (June 2003 - April 2004)
Tom Straszewski Education
University of London
Bachelor's degree (Computer Science)
2019-2024
AGH University of Krakow
Master ((Geodesy) Land surveying)
1999-2004
II LO - High School
High School (Math and IT)
1995-1999
Tom Straszewski Skills
Mudbox
Zbrush
Maya
3D Studio Max
Texturing
Video Games
UV mapping
Digital Sculpting
Game Art
Game Development
Computer Games
Unreal Engine 3
Environment Art
Max
Low Poly Modeling
3D
Level Design
Unreal Editor
Character Animation
Xbox 360
Texture Painting
Texture Artist
Gameplay
Hard Surface Modeling
Shaders
Python
C++
JavaScript
ECMAScript
Unreal Engine 4
Unity
Tom Straszewski Summary
Tom Straszewski, based in Cambridge, Cambridgeshire, United Kingdom, is currently a Senior Gameplay Programmer at Build A Rocket Boy. Tom Straszewski brings experience from previous roles at PlayFusion and Just Won't Die Studio. Tom Straszewski holds a 2019 - 2024 Bachelor's degree in Computer Science @ University of London. With a robust skill set that includes Mudbox, Zbrush, Maya, 3D Studio Max, Texturing and more. Tom Straszewski has 2 emails on RocketReach.
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