Senior Gameplay Engineer - Battlefield Mobile (Industrial Toys) @ (November 2020 - June 2022)
Software Engineer III - Unannounced Mobile Project (Popcap) @ (March 2020 - November 2020)
Software Engineer III - The Sims 4 (Maxis) @ (September 2019 - March 2020)
Software Engineer III - Command and Conquer: Rivals (Redwood Studios) @ (November 2015 - September 2019)
Software Engineer II - The Sims Mobile (EA Mobile) @ (February 2015 - November 2015)
Software Engineer II - Unannounced Mobile Prototype (Waystone) @ (November 2014 - February 2015)
Software Engineer II - Dawngate (Waystone) @ (April 2014 - November 2014)
Software Engineer - The Elder Scrolls Online @ (April 2013 - April 2014)
Software Engineer - Dungeons and Dragons: Chronicles of Mystara @ (August 2012 - June 2013)
Software Engineer I @ (November 2010 - August 2012)
Software Engineer Intern @ (August 2010 - November 2010)
Student Programmer @ Florida Interactive Entertainment Academy (August 2009 - August 2010)
Thomas Kenney Education
University of Central Florida
MS (Interactive Entertainment)
2009-2010
Duke University
BA (Computer Science, Literature)
2005-2009
Thomas Kenney Skills
C#
Python
C++
ActionScript
Game Design
Java
Video Games
Game Development
Perforce
Perl
Xbox 360
Visual Studio
SQL
Unity3D
Software
Thomas Kenney Summary
Thomas Kenney, based in Scottsdale, AZ, US, is currently a Senior Software Engineer at Full Circle Studio. Thomas Kenney brings experience from previous roles at Phoenix Labs and Electronic Arts (EA). Thomas Kenney holds a 2009 - 2010 MS in Interactive Entertainment @ University of Central Florida. With a robust skill set that includes C#, Python, C++, ActionScript, Game Design and more. Thomas Kenney has 2 emails and 1 mobile phone numbers on RocketReach.
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