The Hacking Games is building a generation of ethical hackers to make the world safer. The cyber and defence industry has been built to defend historical attack threats, but it’s not fit for purpose for today’s modern cyber attack threat as posed by Gen Z neurodivergent gamer hackers. Through our national programs using HAPTAI, our Hacking Aptitude AI profiling platform, we identify elite Gen-Z Hackers based on their gaming skills. We deploy this talent in Black Teams to test Customer security systems, replicating the techniques used by the modern cyber attack threat of Gen Z Hackers that are recorded in attack chains. Our Adversary Chain Engine traces those paths and educates AI to replicate elite Gen Z attack chains at scale so that critical infrastructure, governments and private enterprise can build detection protocols fit for the modern cyber attack threat whether human or AI.
| Website | http://thehackinggames.com |
| Revenue | $39.5 million |
| Employees | 60 (16 on RocketReach) |
| Founded | 2024 |
| Industry | IT Services and IT Consulting |
| Keywords | Cybersecurity Recruitment, Cybersecurity Talent Acquisition, Tech Recruitment Platform, Cybersecurity Staffing, Ai Recruitment, Talent Acquisition Platform, Cybersecurity Jobs, Gen Z Recruitment, Artificial Intelligence Recruitment, It Recruitment, Hiring Platform, Social Media Recruitment, Innovative Recruitment, It Jobs, Tech Jobs, Gaming Recruitment, It Staffing, Tech Staffing |
| Competitors | Hack The Box, TryHackMe, Root-Me, VULNHUB, OverTheWire.org, Imperium Team, picoCTF, AFA CyberPatriot, Hack In The Box (HITB), Vulners +22 more (view full list) |
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The The Hacking Games annual revenue was $39.5 million in 2026.
Fergus Hay is the Chief Executive Officer & Co-Founder of The Hacking Games.
16 people are employed at The Hacking Games.