Hasbro is a leading games, IP and toy company whose mission is to create joy and community through the magic of play. With 165 years of expertise, Hasbro delivers groundbreaking play experiences and reaches more than 1 billion fans annually around the world, through physical and digital games, video games, toys, licensed consumer products, location-based entertainment, film, TV and more.
Through its franchise-first approach, Hasbro unlocks value from both new and legacy IP, including MAGIC: THE GATHERING, DUNGEONS & DRAGONS,MONOPOLY, HASBRO GAMES, NERF, TRANSFORMERS, PLAY-DOH and PEPPA PIG, as well as premier partner brands. Powered by its portfolio of thousands of iconic marks and a diversified network of partners and subsidiary studios, Hasbro brings fans together wherever they are, from tabletop to screen.
For more than a decade, Hasbro has been consistently recognized for its corporate citizenship, including being named one of the 100 Best Corporate Citizens by3BL Media, a 2025 JUST Capital Industry Leader,one of the 50 Most Community-Minded Companies in theU.S.by the Civic 50, and a Brand that Matters by Fast Company. For more information, visit https://corporate.hasbro.com.
The Great Game of Business® is a growth system designed to build healthier companies, better businesses, and better lives.
The Great Game of Business® isn’t about theory -- it’s about practice. The Great Game draws from the successes and failures of thousands of open-book management practitioners to show how any company can teach its employees:
How to think and act like owners
How to promote continuous learning at every level of the organization
How to fire up employees’ competitive juices
How to broaden the concept of leadership
How to delegate responsibility for the business
How to drive innovation and build value in the business
How to improve financial results for the company and themselves
People have applied the principles of The Great Game to an awesome array of businesses -- from oil companies to hair salons, from Internet start-ups to roller coaster manufacturers, from fast-food chains to law firms, landscapers, mining operations, even not-for-profit social service organizations.
Few people know more about building a culture of ownership than SRC Holdings Corporation, where The Great Game of Business® was born. We’ve been working on one for the past 4 decades.
Cards Against Humanity, LLC is a Chicago-based game design firm.
Following a successful Kickstarter project, their first product, Cards Against Humanity, became the top-selling game on Amazon.com and has sold out three printings.
Cards Against Humanity LLC is owned and operated by Max Temkin, Josh Dillon, Ben Hantoot, David Munk, Daniel Dranove, Eli Halpern, Eliot Weinstein, and David Pinsof.