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View The Fandom Post's top competitors like Anime Insider, Anime News Network, and Crunchyroll.

Crunchyroll
At Crunchyroll, we deliver what anime fans love—anytime, anywhere. With the world’s largest anime streaming library, we connect fans to the stories, characters, and creators they love. But Crunchyroll is more than just a destination to watch anime—it's a global ecosystem where anime lives and breathes beyond the screen. From streaming and theatrical releases to merch, games, news, events, and music, we offer fans immersive experiences that celebrate anime culture in all its forms. Headquartered in the U.S. with teams and reach across the globe, Crunchyroll is an independently operated joint venture between Sony Pictures Entertainment and Aniplex of Japan. This unique partnership gives us the power to scale globally while staying rooted in anime’s cultural origins, ensuring authenticity and access for fans everywhere. We believe anime is more than entertainment—it’s a way of life. And we’re here to champion that passion every day.
Los Angeles, California, US
Private
$293.7M Revenue
http://www.crunchyroll.com/
2.1K Employees
IGN Entertainment
IGN Entertainment is one of the leading Internet media portfolios focused on video games and entertainment. Part of Ziff Davis, Inc., and with brands dating back to 1996, IGNE is home to IGN, Eurogamer, Humble Bundle, Rock Paper Shotgun, MapGenie and more. IGNE reaches 490 million monthly users around the world, and is followed by more than 73 million gaming and entertainment fans. IGNE publishes daily content on more than 35 platforms including YouTube, TikTok, X, Facebook, Instagram and Snapchat. Headquartered in Los Angeles, IGNE content is localized in 20 languages throughout 110 countries and hosted on websites and native applications across mobile and connected TV devices.
Los Angeles, California, US
Private
$129.4M Revenue
https://corp.ign.com/
736 Employees
Founded in 1994 with the acquisition of the hit television series “Dragon Ball Z” from Toei Animation. Since then, Funimation® Entertainment now has more than 300 active titles and has established itself at the leading company for home video sales of Japanese animation in the United States. Funimation manages a full spectrum of rights with its brands including broadcasting, licensing, production, Internet, and home video sales and distribution. Funimation is focused on acquiring and producing high-quality properties and the company takes pride in its exceptional production work and its proven formula for launching and advancing brands through its internal licensing, sales, distribution and operations departments as well as marketing, advertising, public relations, social media and grass roots marketing, plus cross promotion opportunities with licensees, national fast food promotions and promotional opportunities with broadcast and online content partners.
Flower Mound, Texas, US
Private
$56M Revenue
http://www.funimation.com
215 Employees

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