Zynga was founded in 2007 with the vision that play would become one of the core activities on the Internet. We pioneered social games with the belief that if we could make games simple, accessible and social the world would start playing. We are excited that games have grown to become the second most popular activity by time spent, even surpassing email. But we have a lot of hard work, innovation and growth ahead of us to create a future where social gaming is a daily habit for everyone.
Zynga is a global leader in interactive entertainment with a mission to connect the world through games and a wholly-owned subsidiary of Take-Two Interactive Software, Inc.
With massive global reach in more than 175 countries and regions, the combined diverse portfolio of popular game franchises has been downloaded more than 10 billion times on mobile, including Color Block Jam, CSR2™, Empires & Puzzles™, Game of Thrones: Legends™, Game of Thrones Slots Casino™, Golf Rival™, Harry Potter: Puzzles & Spells™, Hit it Rich! Casino™, Match Factory!™, Merge Dragons!™, Toon Blast™, Toy Blast™, Wizard of Oz Slots Casino™, Words With Friends™, and Zynga Poker™. Founded in 2007, Zynga is headquartered in California with locations in North America, Europe, and Asia. For more information, visit www.zynga.com or follow Zynga on X, Instagram, Facebook, or the Zynga blog
Since 2010, Playtika has been at the forefront of mobile gaming and interactive entertainment.
As an early pioneer of free-to-play social games and live game operations, we combine creativity, technology, and data to create games that constantly evolve and engage millions of players around the world.
We are storytellers and coders, artists and data scientists, explorers and strategists. Together, we turn insights into personalized experiences, bold ideas into engaging games, and every new challenge into an opportunity to grow.
Our Cheetah Mindset shapes the way we work. We move fast, cut to the chase, and dare to challenge the expected. We stay curious, think boldly, and measure everything so we can continuously learn, improve, and make a greater impact.
We feed ambition by giving our people opportunities to grow, take on new challenges, and build their careers across our studios, teams, and disciplines.
We push boundaries, seize opportunities, and win together as one global pack.
Headquartered in Herzliya, Israel, with studios around the world, Playtika brings together exceptional talent, cutting-edge technology, and creative thinking.
Together, we run the game.
Supercell is a Finnish mobile games company with offices in Helsinki, San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, and Squad Busters. Our mission is to create great games that as many people as possible play for years and that are remembered forever.
So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects.
We love that you interact with us! Please be mindful of how you comment on things though – we welcome tough feedback, but any personal attacks or aggressive communication will get you blocked from further commenting.
Also, we are not able to offer player support on this platform. Please go to https://supercell.com/en/support/ and they'll sort you out!
Also: For feedback/questions/thoughts on our games, you might want to join the conversation on the the game-specific social media channels. That's where it's at
So many alsos!