The demoscene is a computer art subculture that specializes in producing demos, which are non-interactive audio-visual presentations that run in real-time on a computer. The main goal of a demo is to show off programming, artistic, and musical skills. The demoscene first appeared during the 8-bit era on computers such as the Commodore 64, ZX Spectrum and Amstrad CPC, and came to prominence during the rise of the 16/32-bit home computers (the Amiga and the Atari ST). In the early years, demos had a strong connection with software cracking. When a cracked program was started, the cracker or his team would take credit with a graphical introduction called a "crack intro" (shortened cracktro). Later, the making of intros and standalone demos evolved into a new subculture independent of the software (piracy) scene.
| Website | http://scene.org/ |
| Employees | 13 (1 on RocketReach) |
| Founded | 1996 |
| Technologies | |
| Industry | Performing Arts, Media & Internet General, Media & Internet |
| Keywords | Computer Art, Digital Art, Audiovisual, Programming, Graphics, Music, Coding, Interactive Art, Real-Time Rendering, Visual Effects, Sound Design, Computer Graphics, Digital Media, Software Art, New Media Art, Algorithmic Art, Generative Art |
| Competitors | International Game Developers Association (IGDA®), Game Jolt, MobyGames, GameDev.net, KVRaudio, Inc., The Nostalgia Factory, Overlanders! - Demogroup, Mighty Foot Productions, Beautypi (Shadertoy), Hellbender Group +18 more (view full list) |
| SIC | SIC Code 271 Companies, SIC Code 2711 Companies, SIC Code 27 Companies |
| NAICS | NAICS Code 51 Companies |
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1 people are employed at Suomiscene.
The NAICS codes for Suomiscene are [51].
The SIC codes for Suomiscene are [271, 2711, 27].