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Steven Dickinson Location
Vancouver, BC, CA
Steven Dickinson Work
Principal Technical Design in Animation (TDiA) @ (February 2021 - Present)
Senior Technical Design in Animation @ (June 2015 - February 2021)
Gameplay Lead Animator @ (December 2011 - June 2015)
Lead Animator @ (February 2009 - January 2011)
Lead Animator @ Pandemic (January 2007 - January 2009)
Senior and Lead Animator @ (January 2006 - January 2007)
Senior Character Animator @ (January 2004 - January 2006)
Animator @ (January 2003 - January 2004)
Senior Character Animator @ Cage Digital Production’s (January 1999 - January 2002)
Steven Dickinson Education
McKenzie College
(Animation)
1997-1999
Steven Dickinson Skills
PS3
Motion Capture
Cinematics
Particle Effects
Autodesk MotionBuilder
Visual Effects
Animation
Unreal Engine 3
Modeling
Character Animation
Xbox 360
Rigging
3D graphics
Game Development
XSI
UV mapping
Pre Visualization
Computer Animation
Texturing
Video Games
Character Rigging
Texture Painting
Facial Animation
MEL
Maya
Steven Dickinson Summary
Steven Dickinson, based in Vancouver, BC, CA, is currently a Principal Technical Design in Animation (TDiA) at Epic Games. Steven Dickinson brings experience from previous roles at The Coalition Studio, Ubisoft Montreal, Electronic Arts (EA) and Pandemic. Steven Dickinson holds a 1997 - 1999 McKenzie College. With a robust skill set that includes PS3, Motion Capture, Cinematics, Particle Effects, Autodesk MotionBuilder and more. Steven Dickinson has 3 emails on RocketReach.
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