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Steve Theodore Location
Seattle, WA, US
Steve Theodore Work
2025 -now Board Member @
2024 -now Procedural Tech Art Lead @
2020 -now Sr. Technical Art Manager @
2018 -now President @ Technical Artists Forum
2010 -2020 Technical Art Director @
2003 -2013 Contributing Editor and Columnist @
2009 -2010 Game pipeline consulting @ Chimera Factory
2007 -2009 Technical Director @
2006 -2006 co-Founder @ Giant Bite, Inc.
2004 -2006 Art Technical Manager @ Zipper Interactive
2002 -2004 Research Artist @ Rad Game Tools
1997 -2002 Artist and Animator @
1995 -1997 Artist @ Fasa Interactive
Steve Theodore Education
Brown Univeristy 1989-1992
Williams College 1984-1987
Harrison High School
Steve Theodore Skills
Python
C#
HLSL
Maya
Animation
Graphics
MEL
Shaders
Video Games
Console
Xbox 360
Scripting
Modeling
Rigging
Lighting
Game Development
Computer Animation
Game Mechanics
Character Rigging
Casual Games
3D
Character Animation
Perforce
Game Design
Computer Games
PS3
Computer Graphics
MMO
Mobile Games
Level Design
Gameplay
Social Games
Unity3D
Multiplayer
Unreal Engine 3
Online Gaming
MMORPG
Halo
Steve Theodore Summary
Steve Theodore, based in Seattle, WA, US, is currently a Procedural Tech Art Lead at Santa Monica Studio. Steve Theodore brings experience from previous roles at Visual Effects Society, Unity Technologies, Technical Artists Forum and Undead Labs. Steve Theodore holds a 1989 - 1992 Brown Univeristy. With a robust skill set that includes Python, C#, HLSL, Maya, Animation and more. Steve Theodore has 2 emails on RocketReach.
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