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Steve Desilets Location
Kirkland, WA, US
Steve Desilets Work
Game Lead @ (November 2022 - Present)
Design Director @ (September 2020 - Present)
Game Developer, Contractor @ Lizard Brain Games (June 2020 - September 2020)
Co-Founder, Developer for Mid-Core Project @ Scuttlebutt Games (June 2019 - June 2020)
Creative Director @ (October 2015 - June 2019)
Designer @ (January 2013 - July 2013)
Design Director @ (May 2012 - November 2012)
Creative Director @ (February 2010 - April 2011)
Lead Designer, Dantes Inferno @ (September 2007 - December 2009)
Lead Level Designer - The Simpsons Game @ (July 2006 - September 2007)
Game Designer @ (February 2005 - April 2006)
Senior Level Designer and Writer and Voice Actor @ (March 2003 - January 2005)
Artist @ (May 2000 - August 2000)
Game Systems Designer @ Looking Glass Studios (January 1997 - January 2000)
Lead 3d Artist @ Looking Glass Technology (January 1996 - September 1997)
Creative Director @
Game Designer @ Looking Glass Technologies
Steve Desilets Skills
Team Building
Project Planning
Video Games
Rendering
Voice Acting
Game Design
Game Development
Gameplay
Level Design
Social Games
Online Gaming
Console
PS3
Computer Games
Xbox 360
3D
Animation
Texturing
Mobile Games
Xbox
Game Mechanics
User Interface
Mobile Applications
Casual Games
Communication
Evangelism
Steve Desilets Summary
Steve Desilets, based in Kirkland, WA, US, is currently a Game Lead at Supercell. Steve Desilets brings experience from previous roles at Probably Monsters, Lizard Brain Games, Scuttlebutt Games and Amazon. With a robust skill set that includes Team Building, Project Planning, Video Games, Rendering, Voice Acting and more. Steve Desilets has 4 emails and 1 mobile phone numbers on RocketReach.
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