Software Programmer II @ (May 2008 - January 2011)
Software Engineer @ (December 2005 - May 2008)
Software Programmer III @ EA Motive (August 2017 - October 2019)
Software Programmer III @ BioWare Montreal (January 2011 - August 2017)
Software Programmer Intern @ (May 2005 - September 2005)
Stephane Levesque Education
Université Laval 2002-2005
Stephane Levesque Skills
3D
3D Modeling
3D Rendering
3D Studio Max
3D Visualization
Agile Methodologies
C (Programming Language)
C#
C++
Compute shader
Computer Games
Computer Graphics
Computer Science
Computer Simulations
Confluence
Console
DirectX
Engineering
Experience in profiling and optimizing a large codebase
Fluid Simulation
GPU Compute
Game Development
Game Engines
Game Programming
Git
GitHub Copilot
Go (Programming Language)
HLSL
JavaScript
Jira
Memory optimization
Mobile Games
Multiplayer
Nintendo DS
Nintendo Switch
OS-level systems
OpenGL
PIX
PS3
PS4
PS5
PSP
Particle Effects
Particle Systems
Perforce
Programming
Raytracing
Razor
RenderDoc
Rendering
Scripting
Shaders
Software Development
Software Programming
TypeScript
Unreal Engine 3
Video Games
Visual Effects
Visual Programming
Vulkan API
Wii
Windows APIs
Xbox 360
bachelor’s degree in computer science
macOS
multi-threaded systems
physically based rendering
Gameplay
Gameplay Programming
Game Design
Stephane Levesque Summary
Stephane Levesque, based in Levis, QC, CA, is currently a Sr Software Engineer at Frostbite. Stephane Levesque brings experience from previous roles at Electronic Arts (EA) and EA Motive. Stephane Levesque holds a 2002 - 2005 Université Laval. With a robust skill set that includes 3D, 3D Modeling, 3D Rendering, 3D Studio Max, 3D Visualization and more. Stephane Levesque has 2 emails on RocketReach.
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