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Stephane Hockenhull Location
Halifax Regional Municipality, NS, CA
Stephane Hockenhull Work
Senior Developer @ (January 2015 - Present)
Senior Programmer @ (January 2012 - January 2015)
Engine Programmer @ (January 2011 - January 2012)
Company President @ Pivotal Blur Entertainment (January 2009 - January 2012)
Computer Systems Analyst @ SSC-Studios (January 2006 - January 2008)
Computer Systems Analyst @ (January 2006 - January 2006)
English Teacher @ Seiha (January 2005 - January 2006)
Computer Systems Analyst @ (January 2002 - January 2005)
Computer Systems Analyst @ Paragon 5 (January 1999 - January 2002)
Computer Systems Analyst @ Cyberlab (January 1996 - January 1997)
Stephane Hockenhull Skills
C++
Embedded Systems
Hardware Development
Hardware Engineering
Microcontrollers
Firmware
Debugging
Multithreading
Multithreaded application development
Assembly Language
Cross-platform Development
FPGA prototyping
Low Level Programming
Kernel Debugging
Game Development
Game Engines
3D
iOS development
Software Development
Android Development
3D rendering
Mobile Applications
ARM
C#
OpenGL
Linux
Objective-C
Mac OS X
Game Programming
DirectX
GPU
Windows software development
Ray Tracing
OpenGL ES
PowerPC
x86 Assembly
MIPS
Software Development Tools
X86_64
Stephane Hockenhull Summary
Stephane Hockenhull, based in Halifax Regional Municipality, NS, CA, is currently a Senior Developer at Current Studios. Stephane Hockenhull brings experience from previous roles at Longtail Studios, Wayforward Technologies, Pivotal Blur Entertainment and SSC-Studios. With a robust skill set that includes C++, Embedded Systems, Hardware Development, Hardware Engineering, Microcontrollers and more. Stephane Hockenhull has 3 emails on RocketReach.
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