Mouser Electronics is a worldwide leading authorized distributor of semiconductors and electronic components from over 1,200 manufacturer brands, with local sales and service centers around the globe. We specialize in the rapid introduction of new products and technologies for design engineers and purchasing professionals. Our extensive line card includes semiconductors, interconnects, passives, and electromechanical components.
In 2007, Berkshire Hathaway, Inc., acquired TTI, Inc, which included Mouser Electronics. Today, Buffett's holdings include insurance and finance subsidiaries and businesses ranging from jewelry and furniture to manufactured homes.
With a strong commitment to customer service and quality, we're proud to offer the widest selection of the newest semiconductors and electronic components™ from our industry-leading manufacturer partners.
We’re a full-service partner offering design tools, business solutions, and the world’s largest selection of in-stock electronic components.
Since its founding in 1972, Digi-Key has been committed to offering the broadest selection of in-stock electronic components, as well as providing the best service possible to its customers, aiding engineers through the entire design process, from Prototype to Production®. This has led the company to be highly ranked year after year in industry surveys, in North America as well as Europe and Asia, in categories covering such facets of business as availability of product, speed of service, responsiveness to problems, and more.
The content and services we offer on our website continue to rapidly evolve, and we are committed to providing you with full access to Digi-Key's products and services through the Internet.
The Raspberry Pi Foundation is a UK-based charity with the mission to enable young people to realise their full potential through the power of computing and digital technologies.
Our vision
Our vision is that every young person develops:
• The knowledge, skills, and confidence to use computers and digital technologies effectively in their work, community, and personal life; to solve problems and to express themselves creatively
• Sufficient understanding of societal and ethical issues to be able to critically evaluate digital technologies and their application, and to design and use technology for good
• The mindsets that enable them to confidently engage with technological change and to continue learning about new and emerging technologies
Our long-term goals
1. Education: To enable any school to teach students about computing and how to create with digital technologies, through providing the best possible curriculum, resources, and training for teachers.
2. Non-formal learning: To engage millions of young people in learning about computing and how to create with digital technologies outside of school, through online resources and apps, clubs, competitions, and partnerships with youth organisations.
3. Research: To deepen our understanding of how young people learn about computing and how to create with digital technologies, and we use that knowledge to increase the impact of our work and advance the field of computing education.
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