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Simon Vickers Location
Sweden
Simon Vickers Work
Gameplay Design Lead @ (April 2022 - Present)
Designer @ (November 2021 - Present)
Game Director @ (September 2020 - November 2021)
Design Lead @ (December 2018 - September 2020)
Lead Level Designer @ (July 2014 - December 2018)
Games Designer @ Crytek UK (January 2013 - August 2014)
Level Designer @ (August 2011 - November 2012)
Level Designer @ (January 2010 - August 2011)
Graduate Designer @ (February 2009 - January 2010)
Games Designer, Champion Of The Force @ (September 2007 - December 2008)
Simon Vickers Education
University of Lincoln
Games Design
2004-2007
Simon Vickers Skills
Scripting
Level Design
Game Mechanics
Lua
Modeler
Xbox 360
Gameplay
PS3
Game Development
Game Design
Gameplay Programming
Video Games
Shaders
Multiplayer
Kinect
Console
Unreal Engine 3
Xbox
UV mapping
Unreal Editor
Hansoft
Game Engines
Unity3D
Game Balance
Environment Art
Low Poly Modeling
Computer Games
CryEngine
Zbrush
Wii
Casual Games
Maya
Texturing
Perforce
Game Programming
Public Speaking
InDesign
Graphic Design
Leadership
Simon Vickers Summary
Simon Vickers, based in Sweden, is currently a Gameplay Design Lead at Playdead. Simon Vickers brings experience from previous roles at Playdead, Avalanche Studios Group and Cloud Imperium Games. Simon Vickers holds a 2004 - 2007 Games Design @ University of Lincoln. With a robust skill set that includes Scripting, Level Design, Game Mechanics, Lua, Modeler and more. Simon Vickers has 2 emails and 2 mobile phone numbers on RocketReach.
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