Manager, Graphics Engineering @ (March 2024 - February 2026)
Staff Graphics Engineer @ (July 2022 - March 2024)
Senior Graphics Engineer @ (June 2021 - July 2022)
Studio Technical Director @ (January 2018 - June 2021)
CTO @ (December 2015 - January 2018)
Technical Lead @ (July 2012 - December 2015)
Expert Renderer Programmer @ (August 2006 - November 2011)
Senior Renderer Programmer @ (November 2004 - April 2006)
Programmer @ (January 2003 - September 2004)
Senior Programmer @ Creative Asylum (March 1998 - March 2003)
Programmer @ Europress Software (March 1997 - March 1998)
Programmer @ Micro Librarian Systems (August 1994 - August 1996)
Simon O'Connor Education
Parrs Wood High School / Technology College
Simon O'Connor Skills
3D
3D Graphics
ARM Assembly
ActiveX
Agile & Waterfall Methodologies
Amazon Web Services (AWS)
Android Development
Assembly Language
Avatars
C#
C++
Camera systems
Code Refactoring
Computer Graphics
Console
Continuous Integration and Continuous Delivery (CI/CD)
Cross-platform Development
Databases
DevOps
Direct3D
DirectX
Embedded Systems
Engineering Management
GPU
Game Development
Game Engines
Game Programming
Git
Graphics Programming
HLSL
Lead Development
Leadership
Linux
Low Level Programming
Mobile Application Development
Multi-platform Development
Multi-studio development
OpenGL
Optimisation
Optimization
PS4
Particle Effects
Partner Relationship Management
Perforce
PlayStation Vita
Playstation
Playstation 2
Playstation 3
Playstation 4
Porting
Programming
Reverse Engineering
Robotics
Shaders
Software Development
Strategic Partnerships
Technical Leadership
Technical Recruiting
Unity
Unity3D
Virtual Reality (VR)
Visual Studio
Vulkan
Web Services
Win32 API
Windows software development
Xbox
Xbox 360
iOS Development
svn
GLSL
x86 Assembly
PS3
Gameplay
Video Games
Computer Games
Engine design
Power PC assembly
libGCM
Cakes
MMO
PSP
Wii
Casual Games
Unreal Engine 3
Lua
Multiplayer
Motors
SEO
Port
Game Design
Mobile Games
Gameplay Programming
User Interface
Game Mechanics
XNA
Microsoft Office
Cross Platform Development
Management
Graphics
Strategic Planning
House
Multi Studio Development
Simon O'Connor Summary
Simon O'Connor, based in Newcastle upon Tyne, GB, is currently a Manager, Graphics Engineering at Unity. Simon O'Connor brings experience from previous roles at Unity and Lockwood Publishing Ltd. Simon O'Connor holds a Parrs Wood High School / Technology College. With a robust skill set that includes 3D, 3D Graphics, ARM Assembly, ActiveX, Agile & Waterfall Methodologies and more. Simon O'Connor has 2 emails on RocketReach.
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