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Simon Dutertre Location
Montpellier, FR
Simon Dutertre Work
Lead Game Designer @ (April 2020 - Present)
Level Designer @ (December 2017 - March 2020)
Game Designer @ (May 2016 - October 2016)
Gameplay and Technical designer @ Da Picky Monkey (August 2014 - January 2016)
Intern Game designer @ (July 2012 - December 2012)
Student @ (September 2010 - June 2012)
Game design intern @ Peoleo (July 2011 - September 2011)
Simon Dutertre Education
Rubika
Master (Game design et Management)
2010-2012
Paris-Sud University (Paris XI)
Bachelor of Art (I.T)
2007-2010
Lycée Blaise Pascal
Baccalauréat (Scientifique)
2004-2007
Simon Dutertre Skills
Unreal Editor
Game Design Documents
Multiplayer
C
Unreal Engine
World Building
Unreal Engine 3
Gameplay Systems
Casual Games
Game Design
Level Design
Game Development
Game Testing
JavaScript
Game Balance
Game Mechanics
ActionScript
Unity
Video Games
Unity3D
Social Games
User Interface Design
Game
C#
Flash
Gameplay
Simon Dutertre Summary
Simon Dutertre, based in Montpellier, FR, is currently a Lead Game Designer at MagicDesignStudios. Simon Dutertre brings experience from previous roles at MagicDesignStudios, UBISOFT Montpellier, Da Picky Monkey and Ubisoft. Simon Dutertre holds a 2010 - 2012 Master in Game design et Management @ Rubika. With a robust skill set that includes Unreal Editor, Game Design Documents, Multiplayer, C, Unreal Engine and more. Simon Dutertre has 2 emails on RocketReach.
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